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The DEATH GAME Ruleset is a simplistic easy-to-learn and accessible TTRPG system revolving around creating your own Death Game, where a number of unwilling participant will be forced to endanger their lives in the hopes of escaping.

Assume the role of the DM and create your world, traps and puzzles for your players to fight through day after day until they can finally escape, or play as a PUPPETEERS, controlling (and role-playing) your array of unwilling participants as they interact with the other survivors (played by other players) and live their life to the fullest before it goes out.

This is my first time properly making a TTRPG Ruleset, so if anything is wonky or bad don't hesitate to contact me to let me know, or to simply modify the rules a bit for your session.


If you post anything in regard to the game, please don't hesitate to tag me!

Purchase

Buy Now$1.99 USD or more

In order to download this game you must purchase it at or above the minimum price of $1.99 USD. You will get access to the following files:

the Death Game ruleset.zip 16 MB

Comments

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Hey, I bought the game and I was wondering if there's any examples that maybe you have done or someone else have done using this ruleset? I'm struggling trying to figure out how to make stuff like attractions.

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Hey! You're free to twist it however you'd like, but I always envisioned the Your Turn To Die challenges while writing about the attractions... Things like a room where you must shoot x number of targets and risk shooting your friends if you want it to let you out, or a dangerous but optional challenge room to acquire some currency/additional intel. If you haven't heard about it, I would recommend looking up some footage (or playing it, it's free) for inspiration.

That being said, anything that can endanger the survivors, as well as make them interact with one another is good. Something like a Danganronpa-like trial where one person has to be sacrificed or even just a classic saw trap (depending on the vibe you're aiming for) can work just as well, as long as it gets your friends to roleplay together/rack their brain to find the "perfect solution" to escape them unharmed (even if there isn't necessarily one)

Deleted 17 days ago
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(As a small addendum, if you were wondering about non-lethal attractions, I also inspired myself a lot by YTTD... something like a medical centre, a shop for various aids, or any other amenity that will serve the survivors can be good to make the game feel more alive, and give more options to the players about what they can do)